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A home for my most in-depth game guides and written takes, all focused on the board games I genuinely enjoy.

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Warden Class Guide • The Elder Scrolls: Betrayal of the Second Era

The Warden is all about nature magic and companions, and it feels quite different from most other classes. Instead of dealing direct damage yourself, you’re summoning and empowering creatures like the Diving Cliff Racer and, later, the Feral Guardian, which quickly becomes the real star of any build. With abilities like Living Vines and Bond with Nature keeping your beasts alive, plus Advanced Species letting them take extra turns, you end up commanding a small army that can shred enemies while you stay relatively safe in the background. It’s a very thematic class, and I found it surprisingly strong once you get the hang of juggling your summons.

In this guide, I go over every ability the Warden has, how the novice and master sides compare, and which races and skill lines pair best with its summoning playstyle. I talk through some of the standout tricks, like using Expert Summoner to pile on damage or Pacify to shut down elusive enemies, and I share how the class plays out in practice with a bit of gameplay at the end. If you’ve ever wanted to play a summoner who leans fully into commanding companions, the Warden is definitely worth a look.

 125   4 mo   Class guides   TES: BotSE

Daedric Summoning Explained • The Elder Scrolls: Betrayal of the Second Era

Daedric Summoning is easily one of my favourite skill lines in The Elder Scrolls: Betrayal of the Second Era. It’s just really fun and thematic, especially if you’re into companion builds. Power Stone is probably the highlight here – it lets you completely control your dice rolls, which feels amazing and is honestly one of the strongest effects in the whole game. Bound Armaments is another great one for granting extra engages (though a bit tricky to use), and Expert Summoner boosts your companions so much it feels like you’re doubling or even tripling their effectiveness. Clanfear also deserves a shout-out, as its aggressive trait makes its damage output super consistent with built-in rerolls.

In this video, I break down each of the Daedric Summoning dice and explain how their abilities work, including some common rules questions you might have. You’ll see exactly how tricky abilities like Tempered Soul can trigger in actual gameplay and how you can set up some clever combos. Whether you’re running a dedicated companion strategy or just like having dice you can fully rely on, Daedric Summoning has loads to offer, and I’ll share my best tips for getting the most out of it.

 73   6 mo   Skill lines explained   TES: BotSE

Jynn vs Fae • Neon Reign

In this playthrough, I’m taking Jynn against Fae on hard mode. Jynn is easily the most defensive character in Neon Reign, starting the game with extra shield tokens and gaining even more whenever you play a left joystick. It sounds like a strong counter to aggressive opponents – but there’s a catch. Fae’s star ability, Elusive Maneuver, deals unblockable damage, completely bypassing my shields.

This was a pretty rewarding match!

 41   6 mo   Neon Reign   Playthroughs

Pilgrim Class Guide • The Elder Scrolls: Betrayal of the Second Era

Pilgrim might not be the most popular class out there, but it’s absolutely a hidden gem, and I’d argue it’s secretly one of the strongest classes in the game. Its Precision ability is phenomenal, and it makes Pilgrim incredibly consistent.

In this guide, I go through each of the Pilgrim’s abilities, compare the novice and master sides, and discuss the best race and skill line combinations to amplify its strengths. I’ll also explain exactly why Precision is so powerful (and go over my Notion database to see how to get the most value out of it). If you’re looking for a class that’s overlooked but highly effective, Pilgrim is definitely worth your attention.

 47   6 mo   Class guides   TES: BotSE

Ghost vs Rainboom • Neon Reign

In this match, I’m playing Ghost against Rainboom on hard mode. Ghost’s passive ability lets red buttons become unblockable, which is fantastic for consistent damage. His star ability, Whisper, not only deals solid unblockable damage but also grants a shield token, providing both offence and defence.

This playthrough turned out to be pretty tense and down-to-the-wire!

 37   6 mo   Neon Reign   Playthroughs

One Hand and Shield Explained • The Elder Scrolls: Betrayal of the Second Era

One Hand and Shield is an awesome skill line that’s perfect if you’re looking for strong single-target burst damage and a reliable dice recovery engine. There’s plenty of synergy between the dice, and chaining abilities together feels great. My personal favourite is Shield Charge because it never misses, so you always get guaranteed damage.

In this video, I go through each die from level one to four, talk about how to make the most of them individually, and how they combine into bigger, more effective combos. I’ll explain how the dice interact, how to manage their timing in your active slots, and why Shield Discipline is essential for getting the most out of this skill line. Whether you’re into dealing massive burst damage or prefer steady, dependable play, One Hand and Shield has you covered.

 48   7 mo   Skill lines explained   TES: BotSE

Flower vs Pynk • Neon Reign

In this solo match, I’m playing Flower against Pynk on hard mode. It’s worth mentioning there’s a misprint on the Pynk hero card, making her significantly tougher as a CPU opponent, essentially putting her at boss-level difficulty. So, honestly, it wasn’t too surprising that the game spiralled out of control the way it did. Despite some decent attempts at countering her star abilities and controlling the flow, Pynk’s escalating pressure ultimately overwhelmed me. It’s a clear example of just how punishing Neon Reign can be, especially on hard mode against an unintentionally supercharged opponent.

 48   7 mo   Neon Reign   Playthroughs

Archer Class Guide • The Elder Scrolls: Betrayal of the Second Era

Archer is a ranged damage dealer that offers consistent and steady passive damage through its innate ability, particularly effective against low-level or low-defence enemies. While the damage itself might seem modest at first, it’s incredibly useful for chipping away at enemies with troublesome skills like Stalwart, Dodge, or Divert. Among its class abilities, Hunter’s Discipline on the master side stands out as surprisingly helpful in solo play, especially with the bonus health it grants, which can significantly boost your survivability. But my absolute favourite tenacity spender is Lethal Arrow, as a reliable true damage that’s perfect for finishing off tough, high-defence opponents.

Overall, Archer is a very solid class that’s straightforward to play and beginner-friendly. It’s flexible enough to pair well with several races and skill lines, and it provides a clear path for progression as you become more comfortable with its mechanics. In this guide, I walk you through each Archer ability, discuss effective race pairings, recommended skill lines, and even provide a gameplay demonstration to show exactly how the build performs in action.

 54   7 mo   Class guides   TES: BotSE

Fae vs Reylen • Neon Reign

In this match, I played Fae against Reylen on hard mode. Fae has a cool passive that makes up joysticks a bit safer to play, and her star ability, Elusive Manoeuvre, gives you both damage and a block, which feels very rewarding to trigger. Reylen, on the other hand, hits hard with strike-based combos and can quickly chip away at your health if you’re not careful. This game was all about trying to manage tempo and find windows to stabilise before things got out of control.

There were a few moments where things looked promising, like getting decent combos early and blocking big attacks with a throw or combo breaker. But as the match went on, it became a lot harder to stay ahead. Reylen kept stacking stars and pressure, and there were turns where I had no defence left to play. I was constantly forced to make tough choices between going for damage or holding back to survive. It ended up being one of those tight matches that really shows how punishing hard mode can be when the CPU gets the upper hand.

 35   7 mo   Neon Reign   Playthroughs

Heavy Armor Explained • The Elder Scrolls: Betrayal of the Second Era

Heavy Armor is easily one of the best skill lines in the game for consistent damage mitigation – arguably even a bit too powerful. It provides a simple yet incredibly effective defence by preventing damage from both adjacent and distant enemies. Watching opponents defeat themselves just by hitting you when you’ve got Immovable active is both hilarious and satisfying. Then there’s Unstoppable, which lets you effortlessly shove enemies out of your way, and Juggernaut, providing a fantastic source of extra tenacity. Even though it’s powerful, it never stops feeling great to use.

In this video, I explain exactly how each die in the Heavy Armor skill line works, including why the timing and placement of dice in your cooldown track is crucial. I also cover strategies for combining these dice with various builds, and why some effects, like Juggernaut, can completely transform how you manage resources during tough encounters. If you’re curious how to reliably shrug off enemy attacks while building extra tenacity or simply want to see enemies bounce off you as they defeat themselves, Heavy Armor is definitely worth mastering.

 41   7 mo   Skill lines explained   TES: BotSE
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