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            "id": "68",
            "url": "https:\/\/thinkgaminghq.com\/blog\/all\/witch-hunter-campaign-overview\/",
            "title": "Witch Hunter: Solo Boss-Battling Card Game • Campaign Overview & My Thoughts",
            "content_html": "<p>In this video, I’m sharing my early thoughts on Witch Hunter, a solo boss-battling card game designed and illustrated by Cole Munro-Chitty, who also worked on Radiance, Drawing Dead, and other titles in the Solo Game of the Month series by Best With 1 Games. The game is currently crowdfunding on Gamefound, and as usual, I casually scroll through the campaign page, talk through the gameplay concept, what stands out to me, and share both the pros and a few concerns from the perspective of someone who’s interested in the game.<\/p>\n<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/FfctSuMew14?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n",
            "date_published": "2026-04-16T14:05:15+01:00",
            "date_modified": "2026-04-16T14:05:46+01:00",
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                "Campaign overview",
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            "id": "64",
            "url": "https:\/\/thinkgaminghq.com\/blog\/all\/slay-the-spire-downfall-campaign-overview\/",
            "title": "Slay the Spire: Downfall • Campaign Overview & My Thoughts",
            "content_html": "<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/g8fqvR4OhrI?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>In this video, I go over the Slay the Spire: Downfall expansion campaign, sharing an overview of what it adds to the game and my thoughts on it. This isn’t a hands-on review, but more of a “to back or not to back” internal dialogue that I’m sharing, thinking out loud as I go through the campaign and reflect on what it offers.<\/p>\n",
            "date_published": "2026-04-01T14:03:19+01:00",
            "date_modified": "2026-04-16T14:19:12+01:00",
            "tags": [
                "Campaign overview",
                "Contention Games",
                "Slay the Spire"
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            "_date_published_rfc2822": "Wed, 01 Apr 2026 14:03:19 +0100",
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            "id": "40",
            "url": "https:\/\/thinkgaminghq.com\/blog\/all\/radiance-campaign-overview\/",
            "title": "Radiance: Solo Puzzle Adventure Card Game • Campaign Overview & My Thoughts",
            "content_html": "<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/nAkqZUTpzbE?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>In this video, I take a closer look at Radiance, a solo puzzle-adventure deck-building game by Joe Klipfel, who you might know from Dragons of Etchinstone or Gloomhaven: Bugs & Buttons. It’s part of the Solo Game of the Month series by Best With 1 Games and is currently crowdfunding on Gamefound. I scroll through the campaign page and talk about the core idea behind Radiance, how the puzzle and deck-building elements fit together, and what stands out to me in terms of theme and gameplay flow. I also share a few concerns and practical thoughts from the perspective of someone who’s genuinely interested in the game and wants to see how it develops.<\/p>\n",
            "date_published": "2025-11-27T14:31:33+01:00",
            "date_modified": "2026-04-16T14:24:25+01:00",
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                "Radiance"
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            "_date_published_rfc2822": "Thu, 27 Nov 2025 14:31:33 +0100",
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            "id": "44",
            "url": "https:\/\/thinkgaminghq.com\/blog\/all\/rove-anchorpoint-campaign-overview-my-thoughts\/",
            "title": "Rove: Anchorpoint • Campaign Overview & My Thoughts",
            "content_html": "<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/S9W4PUcuniw?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>In this video, I’m sharing a campaign overview and my thoughts on Rove: Anchorpoint – a new co-operative, narrative-driven board game from Addax Games, currently funding on Gamefound. It’s a campaign-based dungeon crawler-esque in the spirit of Gloomhaven, with tactical combat, story progression, and character development. I give an overview of the game’s mechanics, highlight what I find most interesting, and share a few mixed thoughts as well. If you’re on the fence about backing, hopefully this helps you decide.<\/p>\n",
            "date_published": "2025-11-20T20:00:00+01:00",
            "date_modified": "2026-04-16T14:24:46+01:00",
            "tags": [
                "Addax Games",
                "Campaign overview",
                "Rove: Anchorpoint"
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            "_date_published_rfc2822": "Thu, 20 Nov 2025 20:00:00 +0100",
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        {
            "id": "37",
            "url": "https:\/\/thinkgaminghq.com\/blog\/all\/threshold-campaign-overview\/",
            "title": "Threshold • Campaign Overview & My Thoughts",
            "content_html": "<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/R64mgM2Cw8k?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>In this video, I share my thoughts on Threshold, a new solo and co-op fantasy board game currently crowdfunding from Open Owl Studios. It aims to capture the feel of MMOs and ARPGs with tactical, card-driven combat, flexible character customisation, and a world built around exploration and challenge. I go through the campaign page, talk about the mechanics and ideas that stood out to me, and share how I personally feel about the project based on what’s been revealed so far. It’s not a full review – just an honest first look at a game that seems to blend a lot of things I enjoy.<\/p>\n",
            "date_published": "2025-11-06T22:39:00+01:00",
            "date_modified": "2026-04-16T14:25:05+01:00",
            "tags": [
                "Campaign overview",
                "Open Owl Studios",
                "Threshold"
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            "image": "https:\/\/thinkgaminghq.com\/blog\/pictures\/remote\/youtube-R64mgM2Cw8k-cover.jpg",
            "_date_published_rfc2822": "Thu, 06 Nov 2025 22:39:00 +0100",
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            "id": "31",
            "url": "https:\/\/thinkgaminghq.com\/blog\/all\/druid-path-campaign-overview\/",
            "title": "Druid Path • Campaign Overview & My Thoughts",
            "content_html": "<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/fWisQf6BKpA?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>In this video, I take a closer look at Druid Path, a solo monster-taming card game that’s currently running its crowdfunding campaign. I go through what the campaign includes, how the game plays, and what stands out about its design. It’s not a review, just my honest first impressions and whether I think it’s something worth keeping an eye on.<\/p>\n",
            "date_published": "2025-10-18T14:42:01+01:00",
            "date_modified": "2026-04-16T15:08:42+01:00",
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                "Druid Path",
                "Lema Games"
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            "_date_published_rfc2822": "Sat, 18 Oct 2025 14:42:01 +0100",
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            "id": "29",
            "url": "https:\/\/thinkgaminghq.com\/blog\/all\/heroes-of-tamriel-campaign\/",
            "title": "My honest thoughts on The Elder Scrolls: Heroes of Tamriel campaign",
            "content_html": "<div class=\"e2-text-video\">\n<iframe src=\"https:\/\/www.youtube.com\/embed\/v-LnUoNRYFk?enablejsapi=1\" allow=\"autoplay\" frameborder=\"0\" allowfullscreen><\/iframe>\n<\/div>\n<p>This video’s a bit different. Instead of a guide or tutorial, I just wanted to share my honest thoughts on The Elder Scrolls: Heroes of Tamriel campaign as it went live. I’ve been deep into this game for months now, with over twenty videos on my channel already, so I couldn’t resist jumping in to see what Chip Theory Games is bringing next. As someone who’s also been involved in playtesting parts of the new content, I figured it’d be more genuine to fully embrace my bias rather than pretend to be “neutral.” So, I scroll through the campaign page and give my real-time reactions — the good, the confusing, and the exciting bits.<\/p>\n<p>We’re getting two new provinces, Summerset and Elsweyr, along with new heroes, classes, and skill lines like Dual Wielding and Storm Calling. I admit, I was a little disappointed not to see the third province yet, but then realised it’s probably a good sign — it means more content is still on the way. Overall, I see this campaign as a solid continuation for Betrayal of the Second Era, packed with great art, strong design choices, and plenty to look forward to.<\/p>\n",
            "date_published": "2025-10-16T12:46:52+01:00",
            "date_modified": "2026-04-16T15:08:58+01:00",
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