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<title>Think Gaming Blog: posts tagged Campaign overview</title>
<link>https://thinkgaminghq.com/blog/tags/campaign-overview/</link>
<description>A home for my most in-depth game guides and written takes, all focused on the games I genuinely enjoy.</description>
<author></author>
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<itunes:email>daniel@thinkgaminghq.com</itunes:email>
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<itunes:subtitle>A home for my most in-depth game guides and written takes, all focused on the games I genuinely enjoy.</itunes:subtitle>
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<title>Witch Hunter: Solo Boss-Battling Card Game • Campaign Overview &amp; My Thoughts</title>
<guid isPermaLink="false">68</guid>
<link>https://thinkgaminghq.com/blog/all/witch-hunter-campaign-overview/</link>
<pubDate>Thu, 16 Apr 2026 14:05:15 +0100</pubDate>
<author></author>
<comments>https://thinkgaminghq.com/blog/all/witch-hunter-campaign-overview/</comments>
<description>
&lt;p&gt;In this video, I’m sharing my early thoughts on Witch Hunter, a solo boss-battling card game designed and illustrated by Cole Munro-Chitty, who also worked on Radiance, Drawing Dead, and other titles in the Solo Game of the Month series by Best With 1 Games. The game is currently crowdfunding on Gamefound, and as usual, I casually scroll through the campaign page, talk through the gameplay concept, what stands out to me, and share both the pros and a few concerns from the perspective of someone who’s interested in the game.&lt;/p&gt;
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<title>Slay the Spire: Downfall • Campaign Overview &amp; My Thoughts</title>
<guid isPermaLink="false">64</guid>
<link>https://thinkgaminghq.com/blog/all/slay-the-spire-downfall-campaign-overview/</link>
<pubDate>Wed, 01 Apr 2026 14:03:19 +0100</pubDate>
<author></author>
<comments>https://thinkgaminghq.com/blog/all/slay-the-spire-downfall-campaign-overview/</comments>
<description>
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&lt;p&gt;In this video, I go over the Slay the Spire: Downfall expansion campaign, sharing an overview of what it adds to the game and my thoughts on it. This isn’t a hands-on review, but more of a “to back or not to back” internal dialogue that I’m sharing, thinking out loud as I go through the campaign and reflect on what it offers.&lt;/p&gt;
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<title>Radiance: Solo Puzzle Adventure Card Game • Campaign Overview &amp; My Thoughts</title>
<guid isPermaLink="false">40</guid>
<link>https://thinkgaminghq.com/blog/all/radiance-campaign-overview/</link>
<pubDate>Thu, 27 Nov 2025 14:31:33 +0100</pubDate>
<author></author>
<comments>https://thinkgaminghq.com/blog/all/radiance-campaign-overview/</comments>
<description>
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&lt;p&gt;In this video, I take a closer look at Radiance, a solo puzzle-adventure deck-building game by Joe Klipfel, who you might know from Dragons of Etchinstone or Gloomhaven: Bugs &amp; Buttons. It’s part of the Solo Game of the Month series by Best With 1 Games and is currently crowdfunding on Gamefound. I scroll through the campaign page and talk about the core idea behind Radiance, how the puzzle and deck-building elements fit together, and what stands out to me in terms of theme and gameplay flow. I also share a few concerns and practical thoughts from the perspective of someone who’s genuinely interested in the game and wants to see how it develops.&lt;/p&gt;
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<title>Rove: Anchorpoint • Campaign Overview &amp; My Thoughts</title>
<guid isPermaLink="false">44</guid>
<link>https://thinkgaminghq.com/blog/all/rove-anchorpoint-campaign-overview-my-thoughts/</link>
<pubDate>Thu, 20 Nov 2025 20:00:00 +0100</pubDate>
<author></author>
<comments>https://thinkgaminghq.com/blog/all/rove-anchorpoint-campaign-overview-my-thoughts/</comments>
<description>
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&lt;p&gt;In this video, I’m sharing a campaign overview and my thoughts on Rove: Anchorpoint – a new co-operative, narrative-driven board game from Addax Games, currently funding on Gamefound. It’s a campaign-based dungeon crawler-esque in the spirit of Gloomhaven, with tactical combat, story progression, and character development. I give an overview of the game’s mechanics, highlight what I find most interesting, and share a few mixed thoughts as well. If you’re on the fence about backing, hopefully this helps you decide.&lt;/p&gt;
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<title>Threshold • Campaign Overview &amp; My Thoughts</title>
<guid isPermaLink="false">37</guid>
<link>https://thinkgaminghq.com/blog/all/threshold-campaign-overview/</link>
<pubDate>Thu, 06 Nov 2025 22:39:00 +0100</pubDate>
<author></author>
<comments>https://thinkgaminghq.com/blog/all/threshold-campaign-overview/</comments>
<description>
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&lt;p&gt;In this video, I share my thoughts on Threshold, a new solo and co-op fantasy board game currently crowdfunding from Open Owl Studios. It aims to capture the feel of MMOs and ARPGs with tactical, card-driven combat, flexible character customisation, and a world built around exploration and challenge. I go through the campaign page, talk about the mechanics and ideas that stood out to me, and share how I personally feel about the project based on what’s been revealed so far. It’s not a full review – just an honest first look at a game that seems to blend a lot of things I enjoy.&lt;/p&gt;
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<title>Druid Path • Campaign Overview &amp; My Thoughts</title>
<guid isPermaLink="false">31</guid>
<link>https://thinkgaminghq.com/blog/all/druid-path-campaign-overview/</link>
<pubDate>Sat, 18 Oct 2025 14:42:01 +0100</pubDate>
<author></author>
<comments>https://thinkgaminghq.com/blog/all/druid-path-campaign-overview/</comments>
<description>
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&lt;p&gt;In this video, I take a closer look at Druid Path, a solo monster-taming card game that’s currently running its crowdfunding campaign. I go through what the campaign includes, how the game plays, and what stands out about its design. It’s not a review, just my honest first impressions and whether I think it’s something worth keeping an eye on.&lt;/p&gt;
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<title>My honest thoughts on The Elder Scrolls: Heroes of Tamriel campaign</title>
<guid isPermaLink="false">29</guid>
<link>https://thinkgaminghq.com/blog/all/heroes-of-tamriel-campaign/</link>
<pubDate>Thu, 16 Oct 2025 12:46:52 +0100</pubDate>
<author></author>
<comments>https://thinkgaminghq.com/blog/all/heroes-of-tamriel-campaign/</comments>
<description>
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&lt;p&gt;This video’s a bit different. Instead of a guide or tutorial, I just wanted to share my honest thoughts on The Elder Scrolls: Heroes of Tamriel campaign as it went live. I’ve been deep into this game for months now, with over twenty videos on my channel already, so I couldn’t resist jumping in to see what Chip Theory Games is bringing next. As someone who’s also been involved in playtesting parts of the new content, I figured it’d be more genuine to fully embrace my bias rather than pretend to be “neutral.” So, I scroll through the campaign page and give my real-time reactions — the good, the confusing, and the exciting bits.&lt;/p&gt;
&lt;p&gt;We’re getting two new provinces, Summerset and Elsweyr, along with new heroes, classes, and skill lines like Dual Wielding and Storm Calling. I admit, I was a little disappointed not to see the third province yet, but then realised it’s probably a good sign — it means more content is still on the way. Overall, I see this campaign as a solid continuation for Betrayal of the Second Era, packed with great art, strong design choices, and plenty to look forward to.&lt;/p&gt;
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