We all love throwing around ratings. “Top 10 of all time,” “9.2 on BGG,” or just saying a game is “an easy 10.” But now that I’m not just playing games for fun, but also covering them as a content creator – sometimes in front of thousands of viewers – I feel like ratings should carry a bit more weight.
When I give a game a score, I want it to reflect something real. Not just a vibe or a mood on the day I played it, but a consistent framework I can stand behind. That’s why I put this page together – to be open about how I approach ratings, what I look for, and what those numbers actually mean when I use them.
It also helps me stay accountable. Instead of just slapping on a number and moving on, I’m aiming for something a bit more thoughtful. Hopefully, it also gives you a better sense of what to expect when I say a game is a “9” or a “7.”
Here are some of the main things I think about when rating a game:
And here is what the numbers actually mean for me:
One of my all-time favourites. I’m genuinely obsessed with it and never turn down a chance to play. Practically nothing I’d change.
An excellent game that I’m always happy to play. Any flaws are minor and don’t detract from the experience.
A solid, well-designed game I enjoy and would readily recommend. Not perfect, but very satisfying.
A decent game that I like but wouldn’t reach for too often. Might appeal more to specific moods or groups.
A game that works but feels like it’s missing something. Some strong points, but noticeable areas for improvement.
I might appreciate certain concepts, but overall the game doesn’t click. Won’t actively seek it out.
Significant issues hold this game back. Hard to recommend unless you’re a fan of something very specific.
Fundamental design problems or gameplay frustrations make it unenjoyable for me.
Rules, balance, or production issues make it almost impossible to recommend or play as intended.
Virtually no redeeming qualities. Wouldn’t wish it on anyone’s table.