How I rate games

We all love throwing around ratings. “Top 10 of all time,” “9.2 on BGG,” or just saying a game is “an easy 10.” But now that I’m not just playing games for fun, but also covering them as a content creator – sometimes in front of thousands of viewers – I feel like ratings should carry a bit more weight.

When I give a game a score, I want it to reflect something real. Not just a vibe or a mood on the day I played it, but a consistent framework I can stand behind. That’s why I put this page together – to be open about how I approach ratings, what I look for, and what those numbers actually mean when I use them.

It also helps me stay accountable. Instead of just slapping on a number and moving on, I’m aiming for something a bit more thoughtful. Hopefully, it also gives you a better sense of what to expect when I say a game is a “9” or a “7.”

What I take into account

Here are some of the main things I think about when rating a game:

Art and theme
How do I feel about the theme, aesthetics, illustrations, and layout – and how well does the theme tie into the gameplay?
Component quality
How good are the physical components, materials, durability, and overall production value?
Rulebook and learning curve
Is the rulebook clear and easy to follow? Can I get into the game smoothly, or do I need to watch three videos just to start?
Setup and organisation
How long does it take to set up and pack down the game? Is it easy to keep things tidy in the box or during play?
Core gameplay
How interesting or satisfying the core gameplay loop? Are there any novel mechanics or clever design elements?
Depth
How many meaningful decisions does the game offer? Is there room to explore, grow, and master different strategies?
Pacing and flow
Does the game keep everyone engaged? What about the downtime? Are there long stretches where nothing much happens?
Replayability
Is there enough variety or discovery to make me want to come back and play again?
Fun factor
The most important (and subjective) one – how much do I actually enjoy playing it?

What the numbers mean

And here is what the numbers actually mean for me:

10 Masterpiece

One of my all-time favourites. I’m genuinely obsessed with it and never turn down a chance to play. Practically nothing I’d change.

9 Fantastic

An excellent game that I’m always happy to play. Any flaws are minor and don’t detract from the experience.

8 Great

A solid, well-designed game I enjoy and would readily recommend. Not perfect, but very satisfying.

7 Good, but occasional

A decent game that I like but wouldn’t reach for too often. Might appeal more to specific moods or groups.

6 Fine, with room for improvement

A game that works but feels like it’s missing something. Some strong points, but noticeable areas for improvement.

5 Not quite for me

I might appreciate certain concepts, but overall the game doesn’t click. Won’t actively seek it out.

4 Flawed

Significant issues hold this game back. Hard to recommend unless you’re a fan of something very specific.

3 Poor

Fundamental design problems or gameplay frustrations make it unenjoyable for me.

2 Broken or unplayable

Rules, balance, or production issues make it almost impossible to recommend or play as intended.

1 Avoid at all costs

Virtually no redeeming qualities. Wouldn’t wish it on anyone’s table.

© Daniel Sokolovskiy, 2025