Blog

A home for my most in-depth game guides and written takes, all focused on the board games I genuinely enjoy.

Later Ctrl + ↑

New Race Abilities, Classes & Skill Lines of Heroes of Tamriel • The Elder Scrolls

In this video, I go over my first impressions of The Elder Scrolls: Heroes of Tamriel campaign and all the new content it introduces — from the updated race sheets with new art and racial abilities to the brand-new classes and skill lines like Witchhunter, Warrior, Dual Wield, and Storm Calling. As always, it’s a first impressions look, not a full deep dive, but with plenty of nerdy observations. Let me know what caught your eye!

How long does it take to set up The Elder Scrolls: BotSE?

One of my subscribers recently asked how long it actually takes to set up The Elder Scrolls: Betrayal of the Second Era. I’ve always said around 10–15 minutes… but I’ve never properly tested it. So, out of curiosity (and as a little “scientific experiment”), I filmed the entire setup (raw and unedited) from opening the box to being ready to play. No cuts, no time skips, just the real setup experience in real time. Let’s see how long it actually takes!

Shadows of Oblivion • Daedric Princes First Impressions • Elder Scrolls: Heroes of Tamriel Campaign

In this video, I share my first impressions of Shadows of Oblivion, a new expansion in the Heroes of Tamriel campaign. This one focuses on the Daedric Princes (Hermaeus Mora, Mehrunes Dagon, Sheogorath, Sanguine, Azura, and Peryite), each introducing a new mechanic that fundamentally changes how the game plays. It’s early impressions for now, but this set already feels like one of the most creative additions to Betrayal of the Second Era yet.

Werewolf & Vampire Skill Lines • Fur & Fang First Impressions • Heroes of Tamriel

In this video, I share my first impressions of the Fur & Fang expansion for The Elder Scrolls: Heroes of Tamriel, which introduces the Werewolf and Vampire skill lines. Both add some really interesting mechanics that feel completely different from anything else in the game. I talk about what makes each one unique and how their playstyles compare. It’s just a casual first look, but these two skill lines already look like they’re going to bring some very fun chaos to the table.

New Classes & Skill Lines of Elsweyr • The Elder Scrolls: Heroes of Tamriel

In this video, I share my first impressions of the Elsweyr expansion for The Elder Scrolls: Heroes of Tamriel. It brings two new classes, Thief and Berserker, along with the Medium Armor and Soul Magic skill lines, all of which look really fun to experiment with. I go over how these new additions fit into the game, what stood out the most to me, and how they might change the overall feel of combat and build variety. It’s not a full breakdown, just a relaxed first look and some thoughts on what excites me most about the Elsweyr update.

Druid Path • Campaign Overview & My Thoughts

In this video, I take a closer look at Druid Path, a solo monster-taming card game that’s currently running its crowdfunding campaign. I go through what the campaign includes, how the game plays, and what stands out about its design. It’s not a review, just my honest first impressions and whether I think it’s something worth keeping an eye on.

 56   7 mo   Campaign overview   Druid Path   Lema Games

New Classes & Skill Lines of Summerset • The Elder Scrolls: Heroes of Tamriel

In this video, I share my first impressions of the new Summerset expansion for The Elder Scrolls: Heroes of Tamriel. It introduces two new classes, Assassin and Mage, along with new skill lines like Assassination and Aedric Spear. This isn’t a deep-dive guide, just a relaxed discussion of what caught my attention, how these additions fit into the game, and what I’m most excited to try once the full content drops.

My honest thoughts on The Elder Scrolls: Heroes of Tamriel campaign

This video’s a bit different. Instead of a guide or tutorial, I just wanted to share my honest thoughts on The Elder Scrolls: Heroes of Tamriel campaign as it went live. I’ve been deep into this game for months now, with over twenty videos on my channel already, so I couldn’t resist jumping in to see what Chip Theory Games is bringing next. As someone who’s also been involved in playtesting parts of the new content, I figured it’d be more genuine to fully embrace my bias rather than pretend to be “neutral.” So, I scroll through the campaign page and give my real-time reactions — the good, the confusing, and the exciting bits.

We’re getting two new provinces, Summerset and Elsweyr, along with new heroes, classes, and skill lines like Dual Wielding and Storm Calling. I admit, I was a little disappointed not to see the third province yet, but then realised it’s probably a good sign — it means more content is still on the way. Overall, I see this campaign as a solid continuation for Betrayal of the Second Era, packed with great art, strong design choices, and plenty to look forward to.

How to Play 20 Strong Tanglewoods: Red

20 Strong: Tanglewoods Red is a compact solo dice-and-cards adventure from Chip Theory Games, where you journey through the forest to reach Grandma’s Cabin and face the Big Bad Wolf. When I first picked it up, I realised that learning it required reading two separate rulebooks (one for the core 20 Strong system and another for this specific deck), so I wanted to make something simpler. This video combines both into a single, complete tutorial that walks through setup, rules, and gameplay from start to finish.

I explain everything step by step: how to set up your hero, what your stats mean, how the forest traversal works, and how encounters, merchants, and dice mechanics tie together. Then I run through a gameplay example so you can actually see how the game flows in practice. If you’ve ever wanted to try 20 Strong, this guide should get you playing without needing to flip between rulebooks.

 159   8 mo   20 Strong   Chip Theory Games   How to play

Templar Class Guide • The Elder Scrolls: Betrayal of the Second Era

The Templar is a well-rounded warrior that mixes healing, defence, and some of the strongest burst and area damage in the game. It’s a hybrid between a melee bruiser and a magic user, with abilities like Sun Shield giving you bonus health for extra survivability and Solar Flare letting you turn that defence into raw offence. When you combine that with Luminous Shards for wide-range attacks, you end up with a class that’s durable, flexible, and capable of ridiculous damage spikes. It’s one of those classes that looks simple at first but becomes incredibly rewarding once you start stacking bonus health and chaining abilities together.

In this video, I go through every Templar ability in detail, show how to upgrade to the master side, and talk about the best race and skill line choices to make the most of it. I also cover a few race options like Imperial, Breton, and Dark Elf and explain how each one can push the build in a different direction. By the end, you’ll see why I consider Templar easily one of the top three strongest classes in the game – a tanky brawler that can heal, nuke, and hold its own in just about any situation.

Earlier Ctrl + ↓
© Daniel Sokolovskiy, 2026
Powered by Aegea